Creation of Kinetic Paint on 3D Sculpture Inspired by 2D Portraiture, 2022
Animation, 30 seconds
The purpose of the project was to investigate how modelling, texturing and animation can be used to create a 3D original piece with kinetic, dynamic face paint inspired by 2D portraiture. Currently in the industry, the existing methods focus mainly on creation of static, flat digital art. I researched contemporary artists to understand how they use impasto and colour in their work and used this knowledge in creating my own piece using 3D technology. In this investigation, I developed a production pipeline consisting of Photoshop, Maya and Substance Painter resulting in creation of customisable oil paint strokes. Using this technology, I produced an artefact with artistic, expressive and kinetic features. The suggested technology will be useful for artists working in both traditional and computer art industries allowing for creating artworks with even more original features.
About the artist:
Julia Grzebyk is a student at the National Centre for Computer Animation at Bournemouth University